diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md
new file mode 100644
index 0000000..56a3050
--- /dev/null
+++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md
@@ -0,0 +1,15 @@
+
With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.
+
Many beginners hit a sudden 'wall' in the lower arenas because they rely on bad habits that only work against other novices.
+Wasting Your Mana Pool
+
This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.
+
Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
+Don't pre-place buildings when the opponent is doing nothing.Watch professional players; they almost never leak.If you leak, you give the opponent a free advantage.
+The Fear of Tower Damage
+
This is a massive economic blunder; you just spent five energy to stop something the tower would have killed anyway.
+
You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.
+Bad PlayThe ResultMindless aggressionYou instantly lose all your energy and get counter-attackedClumping troops togetherProvides insane value for the enemy's splash damage units
+Playing in a Vacuum
+
You cannot win consistently if you just spam your win condition without considering if they have their counter ready.
+
Start small: just try to remember if they have used their main heavy spell recently.
+
+For those who have virtually any questions about exactly where and also the way to work with [tower rush](https://git.coastit.co.za/treycram977092/1566tower-rush/wiki/The-Best-Tower-Rush-Mobile-Games), it is possible to call us at our web-page.
\ No newline at end of file